Please read this before using the forum: This forum is to be used ONLY for topics regarding BattleGroup42 and Battlefield 1942, the game it is based on.
It is NOT intended for advertising other mods, games or any kind of commercial stuff. All posts and topics not related to the mod or Battlefield 1942 (only the main game and its official expansions) will be deleted without prior notice.
Help with BG
Ah, thanks.... and a quick question: where can I find them? to not so much relax.....
Ahh sorry peoples having troubles DL'ing! I packed it up in 7Z and into my Gdrive (lightning fast DL wish could say the same for UL), but seems the RC4 patch is arriving these coming weeks
Hey, I have a question for you: do you remember the maps of this mod and are in my opinion, Willemsburg, Train Raid at Mill, Across of the Reef, Kokoda Path, Operation Stalemate, Operation Infatuate, Channel Patrol, Wolves at Night, Tracking the Wolves, Operation Ironclad, Intruder Mission, Wolfpack, Phosphate Fever, Clash in Surigao, Tokyo Express, Noville etc ... Did not you remember that these maps are only in Conquest mode and Objective? There is some way to play them and / or as I do?
I assume your question is, why those maps are not available for singleplayer or coop mode. The reason is simply an engine limitation: It allows only 2-dimensional, flat pathmaps for bots. That means, for example, that bots can not distinguish between a bridge surface and a road surface below it - for them, its all on the same level. The maps you talk about are not suited for bots by design. It would need a major rework to make them compatible. Everyone who likes to take this task is welcome. Also bots couldn´t work properly with ships. Thats why on some maps coop doesn´t make sense as well - bots will try to go ashore with capital ships or simply not move at all. Remember, this is really an ancient game engine.