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FRC4 bug report thr...
 
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FRC4 bug report thread

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buschhans
(@buschhans)
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Joined: 6 years ago
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Geil das ihr am Ball bleibt und die Spieler und News schreiber/verteiler nicht hängen lasst! Ich freue mich so sehr, dass der Battlegroup42 RC4 Release endlich geklückt ist, nach all den komplikationen mit Forum/Server /Mod. Dicken Respekt, dass ihr die Flinte nicht ins Korn geworfen habt. Das wird so oder so von mir mit einer News Honoriert. Hoffe es gibt ein Release Event? Wenn nicht in diesem, dann im neuen Jahr Januar?

http://www.hg-clan.blogspot.de/


   
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Laufer
(@laufer)
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Joined: 6 years ago
Posts: 56
 

I think that Hungarian voices are too low, so I took liberty to increase the volume. I hope you will find it better than before:

https://drive.google.com/file/d/1uVP-Flv3jCkgCXHcFaCR-zhICAcC63cU/view?usp=sharing

 

This post was modified 6 years ago by Laufer

   
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Laufer
(@laufer)
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4302-heavy_water bug. Tree's texture is missing:


   
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Qbicle
(@qbicle)
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Posts: 7
 

Fi 103 seems to do very little damage upon impact explosion. Either the explosive range or the damage is very small to none. It can still run over infantry without hitting the ground though.


   
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al13326
(@al13326)
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Topic starter  

Map/s:

-> 4005-Montherme (Conquest/Coop)

2 x 8.8 cm Flak 36 still using the late-war texture on German airfield, and I think the only way is to change "textureManager.alternativePath bf1942/levels/4408-race_to_lyon/Texture" to "textureManager.alternativePath bf1942/levels/4005-battle_of_arras/Texture" inside init.con file of the map's main folder.

Download link: Google Drive

Vehicle/s:

-> Not a bug per se, but since ISU-152 uses the IS-2 tank chassis it should be used the same engine sound.

-> -> Is it possible to remove the Soldier in Wespe's position 1 in Conquest mode? IMHO, it's absurd to see it in 3rd person view as the leFH 18's gun barrel depicting a soldier's d*ck!

Here's a sample in 4406-pointe_du_hoc conquest: R-18

Discord ID: al13326


   
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(@sarge31fr)
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Joined: 6 years ago
Posts: 21
 
Posted by: Laufer

4302-heavy_water bug. Tree's texture is missing:

 

fixed. textures were missing, added


   
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(@sarge31fr)
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Posts: 21
 
Posted by: al13326

Map/s:

-> 4005-Montherme (Conquest/Coop)

2 x 8.8 cm Flak 36 still using the late-war texture on German airfield, and I think the only way is to change "textureManager.alternativePath bf1942/levels/4408-race_to_lyon/Texture" to "textureManager.alternativePath bf1942/levels/4005-battle_of_arras/Texture" inside init.con file of the map's main folder.

Vehicle/s:

-> Not a bug per se, but since ISU-152 uses the IS-2 tank chassis it should be used the same engine sound.

fixed


   
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Qbicle
(@qbicle)
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Posts: 7
 

Soldier's position on Canon de 155mm GPF is too far to the left.

Panzerfaust 60's reload time may be too short, as it's easy to spam with ammo supply.

4408-Kishinev_Pocket Co-op
Some spawns for Soviet home base is just south of the eastern bridge, which is a German control point. Maybe move them back to the base?
Control point for water mill is too far out for bots to capture. We should move the capture area closer to the road.
The original map's B-17 wreck is a bit out of place. Can we replace it with Il-4 or B-25?


   
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MOB BSK1885
(@mob-bsk1885)
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Joined: 6 years ago
Posts: 1
 

The Map 4104 Down The Danube The Achse Airfield no Ammo and Repair. In Coop Modus

This post was modified 6 years ago by MOB BSK1885

   
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2-285
(@2-285)
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Happy New Year everone!

The overheating function from top machine guns of following tanks/vehicles doesn't work:

Germany:

- Panther A + G

-  Tiger II, Henschel Turret as well as with Porsche Turret

-  The coaxial Machine gun sound from Puma is incorrect as it uses the sound of MG42 instead of MG34

Great Britain:

- Sherman II

- Sherman V

- Sherman VC "Firefly"

- Sexton Howitzer

- Staghound III (coaxial Machine gun)

United States:

- M4A1 Sherman

- M4A2 Sherman

- M4A3 W Sherman

- M4A1 76(W) Sherman

- M4A3 E8 Sherman (Easy Eight)

- M4A3E2 Sherman (Jumbo), also the CS version

- M4A3 105mm Sherman

- Sherman Tulip

- M8 Greyhound

- M31 Scout Car

- The M21 Mortar Carrier has no mortar icon and uses currently the standard grenade icon from BF1942


- The rear top Machine gun from Heinkel He-111Z Torpedobomber has no sound

- The Machine guns from Defiant Gun Turret uses the firing sound of US .50 instead of British .303

- The British Assault class at Tracking the Wolves, Navarone or Heavy Water have no 50 round drum magazines for their Thompson MP anymore

 

 

This post was modified 6 years ago 3 times by 2-285

   
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(@sarge31fr)
Coder-in-Chief Admin
Joined: 6 years ago
Posts: 21
 
Posted by: 2-285

Happy New Year everone!

The overheating function from top machine guns of following tanks/vehicles doesn't work:

Germany:

- Panther A + G

-  Tiger II, Henschel Turret as well as with Porsche Turret

-  The coaxial Machine gun sound from Puma is incorrect as it uses the sound of MG42 instead of MG34

Great Britain:

- Sherman II

- Sherman V

- Sherman VC "Firefly"

- Sexton Howitzer

- Staghound III (coaxial Machine gun)

United States:

- M4A1 Sherman

- M4A2 Sherman

- M4A3 W Sherman

- M4A1 76(W) Sherman

- M4A3 E8 Sherman (Easy Eight)

- M4A3E2 Sherman (Jumbo), also the CS version

- M4A3 105mm Sherman

- Sherman Tulip

- M8 Greyhound

- M31 Scout Car

- The M21 Mortar Carrier has no mortar icon and uses currently the standard grenade icon from BF1942


- The rear top Machine gun from Heinkel He-111Z Torpedobomber has no sound

- The Machine guns from Defiant Gun Turret uses the firing sound of US .50 instead of British .303

- The British Assault class at Tracking the Wolves, Navarone or Heavy Water have no 50 round drum magazines for their Thompson MP anymore

 

 

  • The overheat function DOES NOT WORK on weapons with smoke launchers as their secondary weapon. Never has, never will. It's not a bug. It's an engine problem/limitation.
  • The Puma DID USE a MG42 as a coaxial machine gun. Not a bug
  • He 111 fixed (called for not existing sound template)
  • The Thompson was never used with drum mags in WWII. I already posted this years ago.

   
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2-285
(@2-285)
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Posted by: Sarge 31FR

  • The overheat function DOES NOT WORK on weapons with smoke launchers as their secondary weapon. Never has, never will. It's not a bug. It's an engine problem/limitation.

Okay I see but what about the Sexton Howitzer, Staghound III, M8 Greyhound or M31 Scout Car? All of these tanks/vehicles does not have any smoke launchers only the M8 Greyhound as well as M31 Scout Car uses as their seconday function the artillery spotting system, does that also prevent the overheating function?

 


   
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(@sarge31fr)
Coder-in-Chief Admin
Joined: 6 years ago
Posts: 21
 

I forgot to mention that the overheat function/bar does not work when any kind of secondary weapon is present besides the machine gun. Actually, the weapon does overheat, but the overheat bar does not work.


   
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Laufer
(@laufer)
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Joined: 6 years ago
Posts: 56
 

I have problem with vehicle chevy30cwt_lrdg. I can't hear .50 cal firing, but only release sound. I've checked  out, it's not problem with my sound drivers. Can this be fixed somehow?


   
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Laufer
(@laufer)
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Posts: 56
 
Posted by: Laufer

I have problem with vehicle chevy30cwt_lrdg. I can't hear .50 cal firing, but only release sound. I've checked  out, it's not problem with my sound drivers. Can this be fixed somehow?

Small correction. I have problem with 0.50 cal sound in general. 


   
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