This forum is to be used ONLY for topics regarding BattleGroup42 and Battlefield 1942, the game it is based on. It is not intended for advertising other mods, games or any kind of commercial stuff. All posts and topics not related to the mod or Battlefield 1942 (only the main game and its official expansions) will be deleted without prior notice. We also won’t tolerate any kind of racist, religious or political statements.
Geil das ihr am Ball bleibt und die Spieler und News schreiber/verteiler nicht hängen lasst! Ich freue mich so sehr, dass der Battlegroup42 RC4 Release endlich geklückt ist, nach all den komplikationen mit Forum/Server /Mod. Dicken Respekt, dass ihr die Flinte nicht ins Korn geworfen habt. Das wird so oder so von mir mit einer News Honoriert. Hoffe es gibt ein Release Event? Wenn nicht in diesem, dann im neuen Jahr Januar?
http://www.hg-clan.blogspot.de/
I think that Hungarian voices are too low, so I took liberty to increase the volume. I hope you will find it better than before:
https://drive.google.com/file/d/1uVP-Flv3jCkgCXHcFaCR-zhICAcC63cU/view?usp=sharing
4302-heavy_water bug. Tree's texture is missing:
Fi 103 seems to do very little damage upon impact explosion. Either the explosive range or the damage is very small to none. It can still run over infantry without hitting the ground though.
Map/s:
-> 4005-Montherme (Conquest/Coop)
2 x 8.8 cm Flak 36 still using the late-war texture on German airfield, and I think the only way is to change "textureManager.alternativePath bf1942/levels/4408-race_to_lyon/Texture" to "textureManager.alternativePath bf1942/levels/4005-battle_of_arras/Texture" inside init.con file of the map's main folder.
Download link: Google Drive
Vehicle/s:
-> Not a bug per se, but since ISU-152 uses the IS-2 tank chassis it should be used the same engine sound.
-> -> Is it possible to remove the Soldier in Wespe's position 1 in Conquest mode? IMHO, it's absurd to see it in 3rd person view as the leFH 18's gun barrel depicting a soldier's d*ck!
Here's a sample in 4406-pointe_du_hoc conquest: R-18
Discord ID: al13326
4302-heavy_water bug. Tree's texture is missing:
fixed. textures were missing, added
Map/s:
-> 4005-Montherme (Conquest/Coop)
2 x 8.8 cm Flak 36 still using the late-war texture on German airfield, and I think the only way is to change "textureManager.alternativePath bf1942/levels/4408-race_to_lyon/Texture" to "textureManager.alternativePath bf1942/levels/4005-battle_of_arras/Texture" inside init.con file of the map's main folder.
Vehicle/s:
-> Not a bug per se, but since ISU-152 uses the IS-2 tank chassis it should be used the same engine sound.
fixed
Soldier's position on Canon de 155mm GPF is too far to the left.
Panzerfaust 60's reload time may be too short, as it's easy to spam with ammo supply.
4408-Kishinev_Pocket Co-op
Some spawns for Soviet home base is just south of the eastern bridge, which is a German control point. Maybe move them back to the base?
Control point for water mill is too far out for bots to capture. We should move the capture area closer to the road.
The original map's B-17 wreck is a bit out of place. Can we replace it with Il-4 or B-25?
The Map 4104 Down The Danube The Achse Airfield no Ammo and Repair. In Coop Modus
Happy New Year everone!
The overheating function from top machine guns of following tanks/vehicles doesn't work:
Germany:
- Panther A + G
- Tiger II, Henschel Turret as well as with Porsche Turret
- The coaxial Machine gun sound from Puma is incorrect as it uses the sound of MG42 instead of MG34
Great Britain:
- Sherman II
- Sherman V
- Sherman VC "Firefly"
- Sexton Howitzer
- Staghound III (coaxial Machine gun)
United States:
- M4A1 Sherman
- M4A2 Sherman
- M4A3 W Sherman
- M4A1 76(W) Sherman
- M4A3 E8 Sherman (Easy Eight)
- M4A3E2 Sherman (Jumbo), also the CS version
- M4A3 105mm Sherman
- Sherman Tulip
- M8 Greyhound
- M31 Scout Car
- The M21 Mortar Carrier has no mortar icon and uses currently the standard grenade icon from BF1942
- The rear top Machine gun from Heinkel He-111Z Torpedobomber has no sound
- The Machine guns from Defiant Gun Turret uses the firing sound of US .50 instead of British .303
- The British Assault class at Tracking the Wolves, Navarone or Heavy Water have no 50 round drum magazines for their Thompson MP anymore
Happy New Year everone!
The overheating function from top machine guns of following tanks/vehicles doesn't work:
Germany:
- Panther A + G
- Tiger II, Henschel Turret as well as with Porsche Turret
- The coaxial Machine gun sound from Puma is incorrect as it uses the sound of MG42 instead of MG34
Great Britain:
- Sherman II
- Sherman V
- Sherman VC "Firefly"
- Sexton Howitzer
- Staghound III (coaxial Machine gun)
United States:
- M4A1 Sherman
- M4A2 Sherman
- M4A3 W Sherman
- M4A1 76(W) Sherman
- M4A3 E8 Sherman (Easy Eight)
- M4A3E2 Sherman (Jumbo), also the CS version
- M4A3 105mm Sherman
- Sherman Tulip
- M8 Greyhound
- M31 Scout Car
- The M21 Mortar Carrier has no mortar icon and uses currently the standard grenade icon from BF1942
- The rear top Machine gun from Heinkel He-111Z Torpedobomber has no sound
- The Machine guns from Defiant Gun Turret uses the firing sound of US .50 instead of British .303
- The British Assault class at Tracking the Wolves, Navarone or Heavy Water have no 50 round drum magazines for their Thompson MP anymore
- The overheat function DOES NOT WORK on weapons with smoke launchers as their secondary weapon. Never has, never will. It's not a bug. It's an engine problem/limitation.
- The Puma DID USE a MG42 as a coaxial machine gun. Not a bug
- He 111 fixed (called for not existing sound template)
- The Thompson was never used with drum mags in WWII. I already posted this years ago.
Posted by: Sarge 31FR
- The overheat function DOES NOT WORK on weapons with smoke launchers as their secondary weapon. Never has, never will. It's not a bug. It's an engine problem/limitation.
Okay I see but what about the Sexton Howitzer, Staghound III, M8 Greyhound or M31 Scout Car? All of these tanks/vehicles does not have any smoke launchers only the M8 Greyhound as well as M31 Scout Car uses as their seconday function the artillery spotting system, does that also prevent the overheating function?
I forgot to mention that the overheat function/bar does not work when any kind of secondary weapon is present besides the machine gun. Actually, the weapon does overheat, but the overheat bar does not work.
I have problem with vehicle chevy30cwt_lrdg. I can't hear .50 cal firing, but only release sound. I've checked out, it's not problem with my sound drivers. Can this be fixed somehow?
I have problem with vehicle chevy30cwt_lrdg. I can't hear .50 cal firing, but only release sound. I've checked out, it's not problem with my sound drivers. Can this be fixed somehow?
Small correction. I have problem with 0.50 cal sound in general.