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Synchronization of tracks for ground vehicles (and moar...)
In objects/Vehicles/Land/"vehicle-name"/Objects.con, i've changed the X value of each tracked vehicles' "ObjectTemplate.setAnimatedTextureSpeed" to synchronize the movement of tracks to match the rotation of sprockets as accurately as possible. IMO it is a notorious bug for ground vehicles not just for BattleGroup42, but to all Battlefield 1942 mods and the vanilla game itself for leaving vehicle tracks and it's suspension system out-of-sync.
Some ground vehicles with track wheels like Valentine tanks and Bishop SPG are not included, as in my judgement are synched enough to be modified.
Almost all of Kliment Voroshilov tanks used T34 engine sound which in my opinion are not blended well considering the tonnage, speed and maneuverability of KV tanks so i've decided to use the IS-2 engine sound (currently used in KV-2) to match it well. Also included the ISU-152 which I previously reported in FRC4 bug report thread.
I've also noticed in some vehicle's occupied position had no turret icon in HUD, so I added "ObjectTemplate.setHasTurretIcon 1" to the following surface tracked and wheeled vehicles:
43M Zrínyi II
Crusader I (Auxiliary MG)
Fiat-Ansaldo M11/39 (8mm MG)
LVTA1 (Bow MG)
LVTA4 (Bow MG)
M3 Lee (MG cupola)
Ram Mk.1 Kangaroo (Auxiliary MG)
Rolls-Royce armoured car
Sd.Kfz. 251/9, aka "AssaultHanomag"
Semovente da 75/18
Type 1 Ho-Ni I
Type 92 (13.2mm AT gun)
I've also changed some ground vehicle's "ObjectTemplate.setMinimapIcon" according to their intended roles IRL:
Type 3 Chi-Nu
Type 89 I-Go
Type 97 Chi-Ha
Type 97 ShinHoTo Chi-Ha
Download link: Google Drive
^ Valentine tanks and Bishop SPG also included from the file (editing OP already timed out 😕 ).
The track animation speed is an old topic indeed. On some tanks i had already set the value to better match the wheel rotation, because the mismatch was quite obvious, but i never checked all of them. I'll download your fixes and check them out, thanks 👍
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