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Autor Thema: Official BattleGroup42 Final RC3 bug reporting topic  (Gelesen 20445 mal)
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Sarge31FR
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« am: Oktober 10, 2016, 22:23:10 »

Please post all bugs related to RC3, released on 10 October 2016, ONLY in this topic  Smiley
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« Antworten #1 am: Oktober 11, 2016, 18:16:04 »

For starters, here's the "salvo" of bug reports:

Handweapons:

-> The temperature gauge and depleting ammo animation HUD of Lewis automatic machine gun does not work (e.g. Tobruk).


Maps:

-> 4111-Operation Crusader (Conquest/Coop)
   Macchi MC.202 Folgore's minimap icon turn to be a square one instead of fighter aircraft icon.
   It only appear on this map, while some maps where Folgore was visible like 4309-Aces over Italy seems fine though.

FIXED

-> Kursk (Conquest/Coop)
   Krupp Protze and SdKfz. 222 were using Dunkelgrau paint scheme although the former's mounted 2 cm Flak 38 was adapting the 02/1943 camo.


Vehicles:

-> Missing propeller spinner while in flight on Mitsubishi J2M Raiden (e.g. 4501-Operation Matador).
FIXED

-> Missing suspension mesh on Bishop (e.g. Gazala).
NOT A BUG, THE MODEL DOESN'T HAVE SUSPENSION ON THE MESH Traurig

-> There's no hit splash effect while firing the secondary round (37mm) as well as missing muzzle flash on Bordkanone 3,7 cannon, rapid-fire effect instead of semi-auto, and the HUD icon stuck on 72-round on Bf 110 G-2/R4 (e.g. 4504-Operation Herring and 4504-Volkssturm).
FIXED
« Letzte Änderung: Oktober 11, 2016, 19:38:35 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #2 am: Oktober 11, 2016, 20:26:08 »

Handweapons:

Bazooka is missing smoke effects and rocket trail while the Panzerschreck is not.

Maps:

4205 Battle of the Coral Sea crashes in Conquest and Objective modes.
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« Antworten #3 am: Oktober 11, 2016, 20:38:32 »

Please, ALWAYS include exact information about the circumstances the crash appears ! Do you mean Coral Sea crashes while playing on our server, in a LAN or just while testing alone ? I just started Coral Sea using the debugger, and i haven't had a crash yet.

Also include specific information, if the crash happened while using a certain weapon, vehicle etc.
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« Antworten #4 am: Oktober 12, 2016, 17:55:42 »

Battle of the Coral Sea crashes in LAN when loading the map.
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« Antworten #5 am: Oktober 12, 2016, 18:30:28 »

Map/s:

-> 4104-Adria annexion (Conquest/Coop)
   While manning the Hotchkiss M1914 machine gun, you cannot see the players/bots due to obstruction of bunker's upper wall in gunner's view at Hill (F4) unless the player needs to tilt the stationary gun upwards in order to see what's happening outside.

FIXED

-> 4307-Operation Citadel (Conquest/Coop)
   When one side captured at least 3 control points (out of 6), the other side's ticket started to bleed and vice versa. It should at least 4 CP in order to bleed the other team's tickets.

FIXED - BLEED NOW STARTS WHEN A TEAM HAS FOUR CPs

-> 4503-Tokyo air raid (Objective)
   Some parts of soldier skins on each class are not showing properly in 3rd person view (just black color). Here's the list on both side/s:

   Allies (USA)
   AA gunner - hands and helmet
   Wing commander - hands and parachute
   Gunner - hands and parachute
   Mechanic - hands and helmet
   Medic - hands and helmet
   Sniper - hands and parachute

   Axis (Japan)
   Houhei - hands and helmet
   Shousa - hands and parachute
   Houshu - hands and parachute
   Shokunin - hands
   Kangohei - hands
   Sniper - hands and parachute


Vehicle/s

-> M3 Satan's primary weapon (Ronson flamethrower) was ejecting flame inside the tank's hull without inflicting damage instead of releasing at the muzzle (e.g. 4505-Yontan airfield):
FIXED
« Letzte Änderung: November 07, 2016, 11:39:50 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #6 am: Oktober 12, 2016, 18:39:13 »

The following maps have no winter loadingscreen: "Tridentina Avanti", "Voronezh" and "Donets Defense".

The desert loadingscreen is missing on the following maps: "Tug Argan", "Koufra Raid", "Raid on El Agheila",  "Battle of Keren", "Operation Crusader", "Bir Hakeim", "Safi Port", "Cat and Mouse", "Desert Pursuit, "Tebourba Breakthroug" & "Tigers at Tebourba" and "Final of Bizerte".

- The towed 17pdr AT Gun is floating



- If you enter the 17pdr AT Gun you hear permanently some kind of noise and you also see a small dust cloud at the ground coming up all the time
NOT A BUG - IT'S CAUSED BY THE COLLISON MESH HITTING THE GROUND - SEE NOTE BELOW


- If you enter the towed M5 AT Gun, nevertheless if you try to move or spread the gun carriage first, the Gun will be shaking up and down permanently. The towed M5's are completely unuseable right now.
FIXED


- The 7.7mm machineguns are not displayed at the ammunition icon of the Boomerang Mk. III



- The 20mm auto cannon is not displayed at the ammunition Icon of the Mitsubishi A6M2-N



- The M3 GMC has a big handicap, the Gun cannot be more lowered as shown in the picture. As you can see this limited the tactical value significant because no target can be fought in closer range. Is there anything what can be done here?



- The Owen MP is too oversized. It should be scaled-down to an realistic proportion.

CAN'T BE SCALED DOWN BECAUSE OF ANIMATIONS ISSUES  Traurig

« Letzte Änderung: Oktober 12, 2016, 20:09:05 von Sarge31FR » Gespeichert
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« Antworten #7 am: Oktober 12, 2016, 18:54:13 »

Battle of the Coral Sea crashes in LAN when loading the map.
If you're referring in Create Game menu and then clicking Start Local, then it works for me, both Conquest and Coop.

Looks like IMO you have a corrupted installation on your sleeve, you might want to check this first http://battlegroup42.de/Downloads-BattleGroup-forty-two-Final-RC-three-file-hashes-view-33.html. And if it doesn't match at least one of them, then you'll have to redownload the specific file and do the re-installation of RC3 again.
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"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #8 am: Oktober 12, 2016, 19:06:55 »

note on traverse/elevation values: All vehicles have their exact historical values, this includes the M3 GMC. Those values will not be changed, so please don't post any remarks about them. As for the ammo icons and loaders: I don't consider things like that as a bug to be mentioned. Please concentrate on actual bugs like map crashes, missing meshes, missing textures, missing/wrong sounds, missing/wrong icons, wrongly placed statics and vehicles and the like. Priority number one is to fix BUGS. Typos in loaders are also not considered as bugs. Things like that add nothing to the stability of the mod, and only make this topic unnecessary large. I also don't have the time to correct dozens of loading screens by myself. Please guys, stay on reporting bugs.

note on towable guns: They've always been a pain in the ass, and i'm thinking of recoding them completely. As of now, some of those guns will float.
« Letzte Änderung: Oktober 12, 2016, 19:55:01 von Sarge31FR » Gespeichert

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« Antworten #9 am: Oktober 12, 2016, 21:39:01 »

The following maps have no winter loadingscreen: "Tridentina Avanti", "Voronezh" and "Donets Defense".

The desert loadingscreen is missing on the following maps: "Tug Argan", "Koufra Raid", "Raid on El Agheila",  "Battle of Keren", "Operation Crusader", "Bir Hakeim", "Safi Port", "Cat and Mouse", "Desert Pursuit, "Tebourba Breakthroug" & "Tigers at Tebourba" and "Final of Bizerte".

I gave up the idea if area specific loadscreens long ago after an internal discussion, when a majority spokes against that. Sorry!
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« Antworten #10 am: Oktober 14, 2016, 10:58:32 »

@ S31/SaSu

Ok I see but is there any chance that one of  these "inaccuracies", not the loadingscreens but the icons for example, will be fixed one day? I mean as far as I know BG 1.8 will be the last version in development and therefore it should be most faultless of all.


- It's impossible to get on the top of the bunker at sector D1 on Velikye Luki to reach the machinegun there



- This corner piece at sector D3 on Velikye Luki is floating



- At sector E4 on Phosphave Fever are invisible walls around the tons, you can't get there.
NOT A BUG - IT'S THE COLLISION MESH OF THE MESH ABOVE


- The 6pdr AT Gun at sector D5 on Phosphate Fever is a little bit sunken in the ground
FIXED


- There is already a Schwarzlose MG at sector D3 on Cat and Mouse although the flag is white. The same on sector E3 at the guard tower. Even if the flags are under British control they will be not replaced by their counterparts if they are destroyed.
FIXED

- The MG34 at sector D4 at Dunkirk Perimeter is almost useless as the window is nailed up with wooden planks
« Letzte Änderung: Oktober 15, 2016, 21:13:15 von Sarge31FR » Gespeichert
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« Antworten #11 am: Oktober 15, 2016, 21:35:46 »

Map/s:

-> 3912-Kunlun pass (Conquest/Coop)
   All of watchtower's entrance as well as 3 windows were greyed out, but when you're inside the texture seems fine.
FIXED

Also, there's a floating rectangular crate at this position:
FIXED

And all aircrafts' (2x I-153, Ki-3 and Ki-10) main landing gear of both sides doesn't have any dust while moving at very high speed during take-off.
DON'T KNOW WHY, PLANES ARE CODED CORRECTLY. COULD BE DUE TO THE MATERIALMAP OF THE MAP.

-> 4308-Azov clashes (Conquest)
   When trying to move either one of the vehicles deployed on MAL transporter (StuG III Ausf. B or Sd.Kfz. 251), the vehicle will just jump out of the landing craft and the latter had started to sink.


Vehicle/s:

->CMIIW but I notice the reworked P-40 Tomahawk IIB's gunsight reticle in cockpit view was offset at the crosshair (Left), while comparing the previous model on right image (from 1.8 open beta, and IIRC it still the same until RC2).
FIXED

-> Incorrect exit spawn at the 2nd position of both Wickes-class Destroyer and APD transport. The player exited at the top (Wickes) and front (APD) of aft funnel instead at the left or right side of twin 40mm Bofors AA gun or 4"/50 caliber gun, also the latter cannot be enter on that station unless the player had to go somewhere (e.g. 4210-Wolfpack and 4506-Oboe six).
FIXED

-> Incorrect location of muzzle flash of Polikrpov R-Z's single 7.62mm machine gun as illustrated below (e.g. 3908-Khalkin Gol):


-> Incorrect unwrap texture of Hungarian Fi 156 Storch's vertical stabilizer both port and starboard. The texture of the rudder seems correct though. (e.g. 4108-Uman pocket):
« Letzte Änderung: Oktober 19, 2016, 12:52:32 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

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« Antworten #12 am: Oktober 16, 2016, 16:57:11 »

- The overheating display from Browning .50 / .30 on the top of following vehicles doesn't work: Sherman M4A1, Sherman M4A2, Sherman M4A3(76)W, Sherman M4A3E8, Sherman M4A3E2 Jumbo, Sherman M4A3 105mm, M3 Scout Car, M8 Greyhound, Sherman Firefly, Sherman II, Sherman V
NOT A BUG - ENGINE RELATED PROBLEM THAT CAN'T BE FIXED

- The overheating display from the Bren gun of the Sexton Howitzer as well as the Bren gun of the Daimler Dingo Scout car and the .50 cal Matilda Mk. I seems not to work correctly as the display is permanently overheated nevertheless if you shoot or not



- The Thompson M1 of the British assault class on Tracking the Wolves has no 50 round drum magazine
NOT A BUG - REMOVED DUE TO HISTORICAL FACTS


- The rifle-"ammo box" does not fully reload your explosive charges, instead of 4 pieces the only reload 3 of them
FIXED - SUPPLYDEPOT WAS SCREWED ! SEVERE CODE BUG !

- The stationary Browning MG at the Base on Waldhambach is a little bit sunken in the ground



- Some exterior parts of the Matilda Mk. II (driver's optic, smoke mortar System etc.) are completely black coloured. I'm not sure if this is a bug but also the Matilda Mk. I has some strange white markings on the side and at the back
THE WHITE MARKINGS ARE HISTORICALLY ACCURATE FOR BEF TANKS Smiley

- The 17pdr at the British base on Ortona should be removed as it's useles at this position because of the elevation angle is not high enough

« Letzte Änderung: Oktober 19, 2016, 13:37:21 von Sarge31FR » Gespeichert
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« Antworten #13 am: Oktober 18, 2016, 15:07:36 »

4005-willemsbrug: Bots are static. They don't move in SP.
REMOVED FOR NOW
« Letzte Änderung: Oktober 19, 2016, 12:56:01 von Sarge31FR » Gespeichert
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« Antworten #14 am: Oktober 18, 2016, 15:13:38 »

Yes. The coop map isn´t ready and made it accidentally into the build. Sorry!

Btw. I don´t forgot our "Drvar"-Projekt - due to the complexity of the map it takes a while to get it ready. I will finish it for the final build.
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