The BattleGroup42 mod forum November 18, 2017, 16:42:57 *
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Autor Thema: Official BattleGroup42 Final RC3 bug reporting topic  (Gelesen 20419 mal)
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« Antworten #30 am: November 06, 2016, 20:51:47 »

Regarding 4104-Adria Annexion, the Italian base shouldn't be capturable, but an uncapturable with 0 value. Maybe Sarge can verify this proposal?
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« Antworten #31 am: November 06, 2016, 23:22:09 »

Yes I support that.
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« Antworten #32 am: November 07, 2016, 11:00:40 »

Annexion Coop was a mess. I completely reworked it and made the Italian base untakeable. I also created new pathmaps.
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« Antworten #33 am: November 07, 2016, 11:19:34 »

Great, thank you!
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« Antworten #34 am: November 12, 2016, 21:43:12 »

Map/s:

-> 4412-Waldhambach (Conquest/Coop)
   At the window, the unipod for stationary M1917 Browning or MG42 machine gun is visible outside:
FIXED

-> 4411-Huertgen forest (Coop)
   Some statics particularly trees were floating at random location like for example:


   A spawn glitch for AI/bots on this place:
FIXED

   At some point, when the Allies captured all of CP, at least one was visible at the minimap on Axis side but not on the exact location while roaming through freecam. In addition, there are also 5 (six in total remained at scoreboard) AI are neither spawned nor visible on minimap.
FIXED

Suggestion/s:

-> Aside from what I reported earlier...
Zitat
-> Missing suspension mesh on Bishop (e.g. Gazala).
NOT A BUG, THE MODEL DOESN'T HAVE SUSPENSION ON THE MESH Traurig
Please also add return rollers for Valentine III, XI and Bishop as they did not have it as well.
« Letzte Änderung: November 16, 2016, 19:58:28 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #35 am: November 13, 2016, 20:56:48 »

I found some Mistake from the Map 4309 Azov-Clashes  in the first the Plane on Axis site is not correct Place in the Water.


The next is the Ship on the Axis Side has not the correct Flag and the ship have Water-bombs on board. 


And the Ship on all Sides can destroy to light. On other cards you can when the ship is on the support not destroy. I will later post it.
 
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« Antworten #36 am: November 14, 2016, 20:11:15 »

The next is the Ship on the Axis Side has not the correct Flag....  
Yes, it shows the current naval ensign of Italian navy instead of naval ensign of Regia Marina.

Also, I noticed the railings of Ehrenfels-class freighter and it's armed equivalent (Hilfskreuzer) were offset both port and starboard from fore extending to promenade and aft deck.
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"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #37 am: November 23, 2016, 19:59:35 »

Vehicle/s:

-> Missing engine skin at Willys MB "SAS" (e.g. 4111-Operation crusader and El alamein):
FIXED

-> There's no firing sound from Hs 129 B-3/WA's Bordkanone 7,5 in 3rd person view (e.g. 4409-Dukla pass).

-> The smoke trail of Reggiane Re.2000 and MÁVAG Héja I was coming from above the aircraft and not from the tail (e.g. 4306-Operation corkscrew and 4409-Dukla pass):
FIXED

Suggestion/s:
-> Change the X camera rotation value for Avro Lancaster and Junkers Ju 52 from 45 to approx. 70 as the former limits the mouselook view:

   For Ju52_Camera and Ju52Coop_Camera
Code:
ObjectTemplate.setMinRotation -70/-40/0
ObjectTemplate.setMaxRotation 70/20/0

   For Lancaster_Camera, LancasterRadar_Camera and LancasterTallboy_Camera
Code:
ObjectTemplate.setMinRotation -70/-40/0
ObjectTemplate.setMaxRotation 70/30/0

   I also check and do the same for Piaggio P.108B, but the aircraft's main wing as well as the 4 engine hub, cowling and nacelles were missing, only the propellers were visible.
« Letzte Änderung: November 25, 2016, 23:47:23 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #38 am: Dezember 07, 2016, 19:08:08 »

Map/s:

-> 4005-Kornwerderzand (Conquest/Coop)
   There's a water splashing sound can be heard while jumping within this platform:

FIXED

-> 4508-Yamashita treasure (Conquest/Coop)
   F6F Hellcat's US navy roundel retain the 06/28~07/31/1943 variant (with red outline) while TBF Avenger still using the 05/06/1942~06/28/1943 roundel:



Vehicle/s:

-> BT-7 and BT-7A's rear idler wheel had a glitch on this part on both sides (e.g. 3908-Khalkin Gol and Kharkov):
FIXED

-> Panzer II F's rear idler wheel at the right is the same as the front drive sprockets (e.g. El alamein):
FIXED

-> The tracks of KV-2 were buried from the ground, especially at the last 3 bogie wheel on both sides (e.g. 4302-Kharkov winter and Kharkov):
FIXED
« Letzte Änderung: Dezember 30, 2016, 12:57:20 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #39 am: Dezember 15, 2016, 10:47:25 »

I think i'ts about time to update the mod's ModDB page as it still advertised the RC2 and not the RC3+1st patch.

Also, are there any plans to update Capture-the-flag and Team deathmatch mode especially the vanilla maps? It still had a very few vehicles mixed with vanilla content, particularly with this one for example:
« Letzte Änderung: Dezember 15, 2016, 13:48:37 von al13326 » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #40 am: Dezember 22, 2016, 20:52:39 »

Bin nach dem Minenlegen das zweite mal mit paar sekunden unterschied nach dem ablegen der Minen komplett auf der Map PRIMAVERA auf der ACHSENSEITE aus dem Spiel auf den Desktop geflogen.
Ohne dass ein Fehler mir angezeigt wird oder eine Spur. Das sieht dann so aus, als ob ich das Spiel nicht gestartet hÀtte und somit nicht im Spiel war.

Ist es normal das die Granaten gegen gepanzerte bewaffnete Trucks nichts ausrichten? Selbst wenn die gepanzerten Trucks brennen, bringen die Granaten nichts.
« Letzte Änderung: Dezember 22, 2016, 20:54:35 von Laux » Gespeichert

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« Antworten #41 am: Januar 03, 2017, 00:08:06 »

Teil eins kann ich fĂŒr mich nicht nachvollziehen.

Teil zwei: Von welchen Granaten sprichst du?
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« Antworten #42 am: Januar 25, 2017, 20:02:30 »

Map/s:

-> 4005-The Weygand plan (Conquest/Coop)
   A poster with Russian cyrillic at this location:

A water splashing sound can be heard while jumping on the ground at the south-east-south of E6 (encircled in white)**:
FIXED

-> Operation Market garden (Conquest/Coop)
   A floating Ordnance QF 25-pdr. battery at this location:

FIXED

Vehicle/s:

-> 38M Toldi I's main armament had a glitch in gunner's viewport (e.g. 4108-Uman pocket):
FIXED

-> The player's headgear is visible at the B-26 Marauder's cockpit frame:
FIXED

   Also, there's a missing glass mesh on this part both port and starboard side. (e.g. Battle of Midway)



NOTE:
* = Since RC1
« Letzte Änderung: Januar 26, 2017, 22:31:10 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #43 am: Januar 30, 2017, 17:36:49 »

regarding the Midway pic.thats the B26 your referring to.I noticed that too but for the life of me I don't know what possible use it was to have a section of the fuselage missing?.As I was not the creator of the mesh I didn't submit the corrected version with glass panels.I still have it.in fact one of the things that I devote some of my time is finding and trying to fix bits wrong on standardmeshes in BG42.The IL4 was only one example Zwinkernd
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« Antworten #44 am: Januar 30, 2017, 17:53:06 »

Usually two .50 cal guns would go there, but the opening is so small, that i can't make it work. And since i'm not an experienced 3D artist, i couldn't close it either. The real B-26 had a rather complicated gun mounting there, but our model is completely wrong regarding this.
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