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Autor Thema: Official BattleGroup42 Final RC3 bug reporting topic  (Gelesen 16777 mal)
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« Antworten #15 am: Oktober 18, 2016, 17:28:34 »

No problem, I have ready Yugoslav partisan kits, textures etc. on my PC.  Zwinkernd
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« Antworten #16 am: Oktober 19, 2016, 22:22:09 »

Map/s:

-> 4005-Montherme (Conquest/Coop)*
   FlaK 36 are using desert texture compared to other German equipment present there:

FIXED

-> Bocage (Conquest/Coop)*
   There's a floating grass at southwest (close to a bridge) in F6:

FIXED

Vehicle/s:

-> In some fighter aircraft, there's a propeller spinning below the camera view. Here's the list of a/c affected:
   MiG-3
   Polikarpov I-153
   Polikarpov I-16
   Polikarpov R-Z
   Spitfire Mk. VB, IX, and XIV

FIXED
« Letzte Änderung: Oktober 20, 2016, 11:22:56 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #17 am: Oktober 22, 2016, 21:58:14 »

Map/s:

-> 4307-114 to Messina (Coop)*
   Bots just stuck at their spawnpoint within a fountain at Villa Zanaro [C5], either British or Italian side:

FIXED - CHECKED AND REWORKED MOST SOLDIERSPAWNS ON MESSINA

-> 4508-Yamashita treasure (Conquest/Coop)
   The 2x carrier-borne aircraft (Mitsubishi A6M and Aichi B7A Ryusei) of IJN Taiho were shaking like crazy and the player would get killed when it attempt to get close either one of those.

FIXED

Vehicle/s:

-> Although labeled as fixed in RC1 at least for the Il-2M, the Ilyushin Il-4's main landing gear is still visible at upper wing surfaces*. Also, it's dorsal turret and ventral gunner's hatch as well as some view ports in the aft fuselage had missing glass mesh** (e.g. 4307-Prokhorovka and 4411-Towards Budapest):
LANDING GEAR FIXED - MISSING GLASS NEEDS TO BE FIXED BY RUPPDEE, I CAN'T DO IT

-> Bf 110's main landing gear wheel was still visible despite the gear doors were in closed position (e.g. 4004-Narvik, 4005-Airfield Ockenburg and 4309-Aces over Italy)**:
CAN'T BE FIXED - MODEL ISSUE

-> DH.98 Mosquito and Fairey Swordfish's rudder and tail wheel are out-of-sync. There's no problem on taxiing but when turning left on mid-flight, the aircraft will turn right and vice versa (e.g. 4205-Operation Ironclad and 4307-114 to Messina).
FIXED

-> Ram Kangaroo's return rollers were missing (e.g. Liberation of Caen):
FIXED

-> The Serbian cyrillic marking on the port side of Renault FT17 is in reverse (e.g. 4104-Adria annexion; left), similar with the tail code of Junkers Ju 52 at starboard side** (e.g. 4304-Final at Bizerte; right):



Suggestion/s:

-> This is my unintelligent request from RC1:
   
Zitat
Move the pilot seat to the left side in cockpit view (F9) on C-47 Skytrain.
   ...So please revert back the original DICE cockpit view of C-47 (sorry about that...  Verlegen).


NOTE:
* = Since RC1
** = Since RC2
« Letzte Änderung: Oktober 23, 2016, 13:46:06 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #18 am: Oktober 24, 2016, 10:10:53 »

-> The Serbian cyrillic marking on the port side of Renault FT17 is in reverse (e.g. 4104-Adria annexion; left), similar with the tail code of Junkers Ju 52 at starboard side** (e.g. 4304-Final at Bizerte; right):


Unfortunatly, this can┬┤t be fixed without completly unwrapping and texturing the model again. The effect occures because the same part of the texture is used for both sides of the model, resulting in mirrored graphics. While this doesn┬┤t matter camouflage, it became visible with letters.
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« Antworten #19 am: Oktober 25, 2016, 14:48:03 »

- The overheating display of Oerlikon AA from Flower class doesn't work as well as the 20mm AA from Typ VIIC submarine
- The overheating display of Oerlikon AA from Fletcher class works per se but it can be only seen shortly as the display is "overheated" all the time never mind if you shoot or not

OVERHEATING REMOVED FROM OERLIKON (OTHER FLAKS DON'T HAVE IT EITHER)

- The ropes on the ship's side of Fletcher class, Freighter and Auxiliary cruiser are too short so you can't climb up on board  if you are in the water



- The Flak 38 of Auxiliary cruiser has a desert skin
FIXED

 
- The tail MG of the Fairey Swordfish has no crosshair
FIXED

- The Pak 40 at the German base on Paderborn is a little bit floating over the ground
FIXED - ALSO LOWERED THE SANDBAGS AT D4 TO ALLOW PROPER AIMING AND FIRING OF THE GUNS

- The Browning M1917 at the wooden platform on Brecour Manor is a little bit displaced as the tripod juts a little bit too much over the edge. Also if the stationary MG42 AA is destroyed it will be not replaced by the Browning M2 .50 Counterpart but by M1917 which is useless because of the high of the sandbag wall




« Letzte Änderung: Oktober 25, 2016, 22:40:00 von Sarge31FR » Gespeichert
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« Antworten #20 am: Oktober 25, 2016, 16:56:41 »


-> Although labeled as fixed in RC1 at least for the Il-2M, the Ilyushin Il-4's main landing gear is still visible at upper wing surfaces*. Also, it's dorsal turret and ventral gunner's hatch as well as some view ports in the aft fuselage had missing glass mesh** (e.g. 4307-Prokhorovka and 4411-Towards Budapest):
LANDING GEAR FIXED - MISSING GLASS NEEDS TO BE FIXED BY RUPPDEE, I CAN'T DO IT


I wasn't the one who created the mesh but I will see if I can sort what the issue is
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« Antworten #21 am: Oktober 25, 2016, 23:42:05 »

I'm sorry if this caused confusion, what i meant was that my knowledge of modeling is a joke compared to your, RuppDee  Smiley
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« Antworten #22 am: Oktober 27, 2016, 14:04:11 »

the llyushin 4 now has the missing glass fixed.the turret also has been given an allround glass mesh except where the cannon is. Zwinkernd thanks too al13326 for raising the omission
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« Antworten #23 am: Oktober 27, 2016, 14:05:45 »

- Something is wrong with the japanese airplanes at the carrier on Yamashitas Treasure because if you look at them they are heavy vibrating all the time and if you try to start them they shortly bounce up and then explode
WAS ALREADY REPORTED AND FIXED


- I'm not sure if it is intended but the King George V. has only one quadruplet Bofors AA on each side. For a battleship it seems much too less
NOT A BUG - INTENDED, AND WE DON'T HAVE THE PROPER AA GUNS ANYWAY


- At sector B7 on Uelzen you can find a camouflage net sunken directly in the ground without any usefulness
FIXED - NET REMOVED

- Inside the drivers view of the Kht-130 flame tank you can see the muzzle flash of the coaxial MG if you fire it
FIXED
« Letzte Änderung: Oktober 27, 2016, 17:54:24 von Sarge31FR » Gespeichert
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« Antworten #24 am: Oktober 27, 2016, 16:33:41 »

Thanks RuppDee  Smiley
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« Antworten #25 am: Oktober 27, 2016, 22:01:29 »

Map/s:

-> 4112-Wake island (Conquest)
   Axis freighter was a bit low as there's no visible waterline upon spawning the ship:

FIXED

   Also, in some instances the freighter doesn't have a proper spawn point (mostly at the foredeck or astern side of Shokaku-class).
NOT A REAL BUG - OLD PROBLEM WITH GLOBAL SPAWNGROUPS

-> 4311-Across the reef (Conquest)
   Three carrier-based aircraft in USS Essex had wrong texture, notably the USN aircraft roundel which doesn't match when the year and month the battle was held:

FIXED


Vehicle/s:

-> Out of 4 bombs of Mitsubishi G4M2a Betty, half of them able to make a free-fall, while the rest were just exploding inside the aircraft thus inflicting damage (e.g. 4209-Bloody ridge).
FIXED

-> The ammo HUD of Sd.Kfz 251/1 Wurfrahmen 40 did not indicate the total number of 300mm HE rocket round (only 1 instead of 6) per load. (e.g. 4106-Battle of Brody):
NOT A BUG - THE ROCKETS ARE FIRED FROM SEPARATE FIREARMS (ONE ROCKET EACH)

-> There's a visible propeller and engine cowling (press and hold left shift + move mouse) in nosecam view of Mitsubishi F1M2 (e.g. 4307-Tokyo Express).
FIXED

-> While manning Kager┼Ź-class destroyer in position 1 (i.e. Helmsmann), the engine sound is missing both on full stop or while underway. Here's the list of maps that are only affected as there are some works fine though:
FIXED
« Letzte Änderung: Oktober 27, 2016, 23:48:48 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #26 am: Oktober 29, 2016, 02:51:20 »

Handweapons:

M1 Bazooka does not have any smoke effects when shot but the Panzerschreck does have smoke effects when shot.

The new model for the Panzerschreck is too big so you can see through the weapon.\

The shield on the Panzerschreck obstructs too much of the screen.

Vehicles:

Flammpanzer 38(t) has no engine sounds and track sounds and also has no 1P cockpit view. (e.g. 4701 Antarctica)
FIXED
« Letzte Änderung: Oktober 29, 2016, 12:25:05 von Sarge31FR » Gespeichert
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« Antworten #27 am: Oktober 29, 2016, 08:45:25 »

Handweapons:
The shield on the Panzerschreck obstructs too much of the screen.
To be honest, I like the current setup of Panzerschreck and how it represent on screen. (Thanks Sarge31FR for returning the blast shield.  Zwinkernd )

Just switch your handweapon to pistol when you want to move or to hunt your victim, get some cover when you discovered one, then switch to Panzerschreck and aim properly especially where the tank's weak spot, shoot and BOOM!

Of course, don't forget to use shoot-and-scoot tactics, or else...
« Letzte Änderung: Oktober 29, 2016, 10:04:49 von al13326 » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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« Antworten #28 am: November 01, 2016, 17:45:15 »

4406-Fox Green
MG 42 in E8 bunker is too low

FIXED

4011-Kalamas Line
Death zone behind the tunnel is easily reached because there is no collision for the "roof" section. Furthermore, bots spawning from the Italian base tend to turn around and head for their death there.

FIXED

4312-Ortona
Canadian bots get stuck inside the house

FIXED

4104-Adria Annexion
Italian tanks controlled by bots don't really move from starting point; they stay in place while gunning down the opponents.

FIXED - COOP AND PATHMAPS COMPLETELY REWORKED
« Letzte Änderung: November 07, 2016, 11:38:17 von Sarge31FR » Gespeichert
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« Antworten #29 am: November 05, 2016, 18:14:48 »

Map/s:

-> 4504-Black forest (Conquest/Coop)
   After the spawn of Flettner Fl 282, it fall through this platform then explodes:

FIXED

-> 4701-Antarctica (Conquest/Objective)
   Instead of winter texture, all of Flakvierling 38 uses late-war skin like this one:

FIXED

Vehicle/s:

-> Bugged transmission and front wheel of Kettenkrad (e.g. 4504-Operation Herring):
NOT A BUG - MODEL WAS ALWAYS THIS BAD (DICE MODEL)

-> M11/39's secondary armament had a glitch in gunner's viewport (e.g. 4307-114 to Messina):
FIXED

-> The waist gunner both port and starboard of B-17F's 12.7mm machine gun does not have any crosshair (e.g. 4501-New year's day):
I suggest if possible, to use iron sights instead of crosshair for B-17F waist gunners.

FIXED
« Letzte Änderung: November 07, 2016, 17:27:20 von Sarge31FR » Gespeichert

"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"

1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
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