The BattleGroup42 mod forum Januar 17, 2018, 15:52:27 *
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 am: Januar 15, 2018, 11:46:03  
Begonnen von Diamondback - Letzter Beitrag von SargeSurfat
Thanks. How are you progressing and whats the scenario of your map?

If you finish your map, please send it to me for a close look. If it meets our quality standards,we maybe could make it part of the mod, and in that case, of course the questioned trains can be put on it (will do that by myself).

 am: Dezember 24, 2017, 00:52:46  
Begonnen von Diamondback - Letzter Beitrag von Diamondback
Thanks al. I read all of it. I guess the agreement still stands and I will respect it.

Therefore, I will simply make a fan made custom map for BG42.

 am: Dezember 22, 2017, 13:13:03  
Begonnen von Sarge31FR - Letzter Beitrag von Sarge31FR
i was able to reproduce the Aichi problem, it's exactly like al posted it. As soon as two Aichis come closer together, or even touch one another, the framerate drops almost to a standstill. I'll give the Aichi a proper code and model check  Smiley


The Aichi D3A1 had a far too high poly col01 mesh, which caused the massive lags when two or more of them were "hitting" each other. I've fixed the model, and tested Coral Sea Coop for more than 10 minutes. Except for one, really minor and very short lag, everything worked ok.

 am: Dezember 21, 2017, 13:58:25  
Begonnen von Diamondback - Letzter Beitrag von al13326
Although i'm not a modder or anything, this might get you interested:

The trade will be piece-by-piece, that means that every single vehicle/static/mesh/map etc. which is to be exchanged will only be traded if the other team offers one piece of the same category and at least the same quality.

If the creator of a specific content inside a mod is unknown or unreachable in order to ask him for permission, the content can not and will not be traded.

The DRB Class 52 was created by Wyvern and Wasper (model) and skins by Tha Godfather.


 am: Dezember 17, 2017, 17:53:11  
Begonnen von Diamondback - Letzter Beitrag von Diamondback
Hi all!

I would like to make a custom BF1942 (vanilla) map and wanted to know if it was possible to use some of the train models from BG42 in my map, such as some freight cars and the BR52 DB Class locomotive. All credit would be given to the makers of the meshes.

The map I want to make would be released publicly on some BF1942 communities.



 am: Dezember 04, 2017, 18:38:10  
Begonnen von Sarge31FR - Letzter Beitrag von Laufer
Changed in 4104-adria_annexion wall poster with WW2 one, cause previous had emblem of Austro-Hungary:


Plus edited 3d model of German officer hat:




And German and Dutch caps and helmet:










RUSSIAN HELMETS (summer + winter textures)


 am: November 28, 2017, 14:06:57  
Begonnen von Sarge31FR - Letzter Beitrag von al13326
In fact, it doesn't show irregularities as there's significant delay of aircraft spawn in order for the first to get airborne.

The problem begins when there's only one American (F4F Wildcat for example) left and all Japanese aircraft including D3As are chasing it, the latter are showing such behavior when 2 D3As are starting to merge like the pics I posted before or flew "in parallel". When this occurs the framerate drops from 60 fps (I set renderer.lockfps to match my monitor's refresh rate) to 0.1~3 fps, but when they split up, the framerate returns to normal.

I've also encountered such scenario on other maps where multiple aircrafts are spawn like 3908-zhukhovs_strike and 4309-aces_over_italy (2 x Bf 110). But it doesn't slow down my framerates.

I guess the DICE's D3A was the main culprit though.

 am: November 27, 2017, 17:06:40  
Begonnen von Sarge31FR - Letzter Beitrag von SargeSurfat
Indeed that could be a hint. It points to a spawnpoint problem: Two planes spawned at the same place. This happens sometimes on spawns with multiple refreshments. Usually one vehicle spawns at a place, and only respawns if it has been destroyed. On some maps there are multiple spawns: A pre-defined number of new vehicles spawn in the place, even if the first one is still in use. Respawn only happens, if the previous vehicle was moved, though. Regarding your picture it seems, that the first plane was slightly moved, maybe by contact with another starting plane. A second plane spawned at the same place, and both where simultaneously manned by bots. That would of course cause permanent collisions.

 am: November 26, 2017, 06:22:12  
Begonnen von Sarge31FR - Letzter Beitrag von al13326
I think I have found out the cause of massive framerate drop on Pacific maps (e.g. Wake Island) when two Aichi D3A "Val" flew very close (see picture below).

Collision mesh bug related?

 am: Oktober 29, 2017, 09:59:55  
Begonnen von Sarge31FR - Letzter Beitrag von SargeSurfat
Received and answered  Zwinkernd

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