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 91 
 am: Oktober 29, 2016, 02:51:20  
Begonnen von Sarge31FR - Letzter Beitrag von Reppert2195
Handweapons:

M1 Bazooka does not have any smoke effects when shot but the Panzerschreck does have smoke effects when shot.

The new model for the Panzerschreck is too big so you can see through the weapon.\

The shield on the Panzerschreck obstructs too much of the screen.

Vehicles:

Flammpanzer 38(t) has no engine sounds and track sounds and also has no 1P cockpit view. (e.g. 4701 Antarctica)
FIXED

 92 
 am: Oktober 27, 2016, 22:01:29  
Begonnen von Sarge31FR - Letzter Beitrag von al13326
Map/s:

-> 4112-Wake island (Conquest)
   Axis freighter was a bit low as there's no visible waterline upon spawning the ship:

FIXED

   Also, in some instances the freighter doesn't have a proper spawn point (mostly at the foredeck or astern side of Shokaku-class).
NOT A REAL BUG - OLD PROBLEM WITH GLOBAL SPAWNGROUPS

-> 4311-Across the reef (Conquest)
   Three carrier-based aircraft in USS Essex had wrong texture, notably the USN aircraft roundel which doesn't match when the year and month the battle was held:

FIXED


Vehicle/s:

-> Out of 4 bombs of Mitsubishi G4M2a Betty, half of them able to make a free-fall, while the rest were just exploding inside the aircraft thus inflicting damage (e.g. 4209-Bloody ridge).
FIXED

-> The ammo HUD of Sd.Kfz 251/1 Wurfrahmen 40 did not indicate the total number of 300mm HE rocket round (only 1 instead of 6) per load. (e.g. 4106-Battle of Brody):
NOT A BUG - THE ROCKETS ARE FIRED FROM SEPARATE FIREARMS (ONE ROCKET EACH)

-> There's a visible propeller and engine cowling (press and hold left shift + move mouse) in nosecam view of Mitsubishi F1M2 (e.g. 4307-Tokyo Express).
FIXED

-> While manning Kager┼Ź-class destroyer in position 1 (i.e. Helmsmann), the engine sound is missing both on full stop or while underway. Here's the list of maps that are only affected as there are some works fine though:
FIXED

 93 
 am: Oktober 27, 2016, 16:33:41  
Begonnen von Sarge31FR - Letzter Beitrag von Sarge31FR
Thanks RuppDee  Smiley

 94 
 am: Oktober 27, 2016, 14:05:45  
Begonnen von Sarge31FR - Letzter Beitrag von 2-285
- Something is wrong with the japanese airplanes at the carrier on Yamashitas Treasure because if you look at them they are heavy vibrating all the time and if you try to start them they shortly bounce up and then explode
WAS ALREADY REPORTED AND FIXED


- I'm not sure if it is intended but the King George V. has only one quadruplet Bofors AA on each side. For a battleship it seems much too less
NOT A BUG - INTENDED, AND WE DON'T HAVE THE PROPER AA GUNS ANYWAY


- At sector B7 on Uelzen you can find a camouflage net sunken directly in the ground without any usefulness
FIXED - NET REMOVED

- Inside the drivers view of the Kht-130 flame tank you can see the muzzle flash of the coaxial MG if you fire it
FIXED

 95 
 am: Oktober 27, 2016, 14:04:11  
Begonnen von Sarge31FR - Letzter Beitrag von RuppDee
the llyushin 4 now has the missing glass fixed.the turret also has been given an allround glass mesh except where the cannon is. Zwinkernd thanks too al13326 for raising the omission

 96 
 am: Oktober 25, 2016, 23:42:05  
Begonnen von Sarge31FR - Letzter Beitrag von Sarge31FR
I'm sorry if this caused confusion, what i meant was that my knowledge of modeling is a joke compared to your, RuppDee  Smiley

 97 
 am: Oktober 25, 2016, 17:01:53  
Begonnen von Reppert2195 - Letzter Beitrag von RuppDee
the simplest answer to that is I did both buy the metal frame was the one chosen.To include the wooden stock version would require a 2nd type but its not required.One is all that's needed unless theres a puh to add it later on

 98 
 am: Oktober 25, 2016, 16:56:41  
Begonnen von Sarge31FR - Letzter Beitrag von RuppDee

-> Although labeled as fixed in RC1 at least for the Il-2M, the Ilyushin Il-4's main landing gear is still visible at upper wing surfaces*. Also, it's dorsal turret and ventral gunner's hatch as well as some view ports in the aft fuselage had missing glass mesh** (e.g. 4307-Prokhorovka and 4411-Towards Budapest):
LANDING GEAR FIXED - MISSING GLASS NEEDS TO BE FIXED BY RUPPDEE, I CAN'T DO IT


I wasn't the one who created the mesh but I will see if I can sort what the issue is

 99 
 am: Oktober 25, 2016, 15:15:53  
Begonnen von executioner - Letzter Beitrag von 2-285
Nevertheless there should be much more insinuations, allusions and satirism or persiflage in that way as  the whole idea and story of this map is based on the hoax about secret german save haven at Antarctica. At least there should be some kind of laboratory with blueprints, graphics and drawings and also some static UFO objects to underline the mystery character of this map.

 100 
 am: Oktober 25, 2016, 14:48:03  
Begonnen von Sarge31FR - Letzter Beitrag von 2-285
- The overheating display of Oerlikon AA from Flower class doesn't work as well as the 20mm AA from Typ VIIC submarine
- The overheating display of Oerlikon AA from Fletcher class works per se but it can be only seen shortly as the display is "overheated" all the time never mind if you shoot or not

OVERHEATING REMOVED FROM OERLIKON (OTHER FLAKS DON'T HAVE IT EITHER)

- The ropes on the ship's side of Fletcher class, Freighter and Auxiliary cruiser are too short so you can't climb up on board  if you are in the water



- The Flak 38 of Auxiliary cruiser has a desert skin
FIXED

 
- The tail MG of the Fairey Swordfish has no crosshair
FIXED

- The Pak 40 at the German base on Paderborn is a little bit floating over the ground
FIXED - ALSO LOWERED THE SANDBAGS AT D4 TO ALLOW PROPER AIMING AND FIRING OF THE GUNS

- The Browning M1917 at the wooden platform on Brecour Manor is a little bit displaced as the tripod juts a little bit too much over the edge. Also if the stationary MG42 AA is destroyed it will be not replaced by the Browning M2 .50 Counterpart but by M1917 which is useless because of the high of the sandbag wall





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